Jonathan Small is a videogame veteran with over 30 years of experience in developing games and middleware technology.
His first game, developed for the Spectrum, was published when he was just fifteen and still in high school. Jonathan went on to develop the cross platform operating system and tool set called CyberDos for the Amiga and Atari ST home computers while studying Computer Science at the University of Warwick. CyberDos would later be used in video game The Oath (Amiga) developed by Jonathan and published in 1991.
After gaining an 1-1 honors degree at Warwick, Jonathan was hired by Criterion Software where he was lead engineer and producer on Subculture, a 3D underwater action/adventure title. The new game engine, code name Dive, that he created during development would later be released as Criterion's leading middleware product, Renderware 3.
RenderWare 3 became the de facto game engine for the Playstation 2 console generation, being used in over 25% of all titles including the popular franchise, Grand Theft Auto. Jonathan would then go on to become Head of Criterion Studios. Less than five years later, Renderware 3 and Criterion Software would be sold to Electronic Arts for a rumored £40 million pounds.
In 1999, Jonathan had a vision of the future of games where high quality 3D games could be produced in a shorter amount of time and digitally distributed over the internet. Realizing the impact that digital distribution would have on the industry, Jonathan started up a new game studio within Criterion Software called Fiendish Games.
Fiendish Games was one of the first developers in world to develop native content specifically for digital distribution. The company not only pioneered digital distributed content, but also developed technology to allow direct selling to consumers as well as through third parties such as Real Networks. With Jonathan's vision and approval from management, Fiendish Games left Criterion in 2000 to continue its work under the new name, Small Rockets.
During Jonathan's time at the helm of both companies, over 20 games were developed and published world-wide, both digitally and through boxed retail across several platforms including PC, Gameboy Advance, and Playstation 2.
Post Small Rockets, Jonathan returned to middleware development this time, working for Havok, the industry leader in real-time physics solutions. At Havok, Jonathan developed the core technology that would be released as Havok Destruction. Havok Destruction has been used in AAA titles such as Uncharted 3: Drakes Deception and The Last of Us. He also worked as part of the core physics team responsible for Havok Physics, used in AAA titles such as Halo, Destiny, Bioshock and Call of Duty:Ghosts. Havok Physics is also used in television and film including World War Z, Harry Potter, James Bond, and The Matrix.
More recently, Jonathan served as Chief Technical Officer for gopop.tv, a start up focused on the enhancement of television and content streaming services through interactive user-driven social applications. The service is accessible through the web as well as through native iOS and Android apps. It allows viewers to engage and interact with other viewers via time shifted messaging and user-generated content, creating communities of superfans around favorite programming. Current showcased shows include Sherlock, Outlander, and Dr Who.
Currently Jonathan works for a fortune 500 company developing and researching software around games, graphics and physics.